The NPCs that we save began to die quickly on their hands in multiplayer (it was not checked in the singleplayer).
There are: NPC;
You: Take him in your arms;
And there is some chance that the NPC will receive minor, significant, or completely fatal damage (that is, without the possibility of using a defibrillator). It's a shame to pick up an NPC who didn't even lose HP, and when you let him down in the hospital, he already flies off you like a bag of potatoes (dead).