Tag: AI

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1

#1634

Petrels Cancelling Airlift Orders if There's Many of Them AI

Created:

2 years ago

Wed 22 September 2021 02:02

by user:

jglenn1562

jglenn1562

8

Awards granted for Implemented Issues

9

9 Comments

#1628

Enemy carrier aircrafts stuck in landing pattern AI

Created:

2 years ago

Mon 20 September 2021 06:50

by user:

Beginner

Beginner

158

Awards granted for Implemented Issues

5

#1608

Post-Airlift Waypoints for Surface Units AI Pathing UI

Created:

2 years ago

Thu 16 September 2021 03:37

by user:

jglenn1562

jglenn1562

8

Awards granted for Implemented Issues

4

4 Comments

1

#1591

Make Barges Idle at Assigned Island AI Inventory

Created:

2 years ago

Mon 13 September 2021 23:39

by user:

jglenn1562

jglenn1562

8

Awards granted for Implemented Issues

3

3 Comments

5

#1522

Automatic Bingo Fuel Mode for Units AI Management

Created:

2 years ago

Tue 07 September 2021 16:00

by user:

jglenn1562

jglenn1562

8

Awards granted for Implemented Issues

1

1 Comments

#1503

Ocean current dragging enemy ships away. (this time with screen shots) AI

Created:

2 years ago

Sun 05 September 2021 20:04

by user:

Tontow

Tontow

6

Awards granted for Implemented Issues

#1489

Mantas dogfight -> in air collision AI

Created:

2 years ago

Sat 04 September 2021 06:58

by user:

Fubar

Fubar

1

Awards granted for Implemented Issues

2

2 Comments

3

#1451

Enemy carrier strength should depend on how many islands it has captured. AI

Created:

2 years ago

Wed 01 September 2021 03:30

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues

2

2 Comments

3

#1448

Enemy Carrier Too Easy AI Balance

Created:

2 years ago

Wed 01 September 2021 02:58

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues

3

3 Comments

1

#1337

Aircraft without waypoints do not remember their last set altitude AI

Created:

2 years ago

Thu 26 August 2021 21:40

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues

#1222

Follow and attack waypoints for ground units result in ramming/getting stuck AI Pathing

Created:

2 years ago

Tue 24 August 2021 02:10

by user:

Bambi

Bambi

17

Awards granted for Implemented Issues

2

2 Comments

#1210

Helicopters can't land on carrier AI

Created:

2 years ago

Tue 24 August 2021 00:35

by user:

Phocian

Phocian

1

1 Comments

1

#1209

Enemy carrier (Omega) should play by the same rules we do, right now its too abstracted. AI Balance

Created:

2 years ago

Tue 24 August 2021 00:25

by user:

Draken420

Draken420

3

Awards granted for Implemented Issues

#1137

Surface unit return pathing goes screwy after ship is spun. AI Pathing

Created:

2 years ago

Sun 22 August 2021 18:38

by user:

Bear Chylls

Bear Chylls

1

Awards granted for Implemented Issues

1

1 Comments

#1118

surface vehicules when they go back to the carrier AI

Created:

2 years ago

Sun 22 August 2021 11:13

by user:

Tankeur184

Tankeur184

1

1 Comments

#1096

Wait Waypoints AI

Created:

2 years ago

Sun 22 August 2021 00:30

by user:

RaveN

RaveN

2

Awards granted for Implemented Issues

1

1 Comments

#1093

Petrel flipping upside-down AI

Created:

2 years ago

Sat 21 August 2021 22:46

by user:

plusq

plusq

1

Awards granted for Implemented Issues

1

1 Comments

#1092

Path Finding AI

Created:

2 years ago

Sat 21 August 2021 21:35

by user:

Sir Kara

Sir Kara

1

1 Comments

#1051

Manta Use AI

Created:

2 years ago

Fri 20 August 2021 23:14

by user:

Cypril

Cypril

1

Awards granted for Implemented Issues

1

1 Comments

#1047

Manta is crushing, when autofly AI

Created:

2 years ago

Fri 20 August 2021 21:12

by user:

DANGER

DANGER

1

Awards granted for Implemented Issues

1

1 Comments