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#1578 Air units first waypoint is ignored if it's too close. (teste with razor && petrel)Created: 3 years, 2 months ago
Sun 12 September 2021 09:40 by user:
CtpL0g
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#1577 use a real size sprt representing the carrier in screens. The square is not of great help UICreated: 3 years, 2 months ago
Sun 12 September 2021 09:38 by user:
CtpL0g
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#1576 With selected target ( ' ) would be nice to know the distance QoL UICreated: 3 years, 2 months ago
Sun 12 September 2021 09:37 by user:
CtpL0g
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#1575 island units never run out of ammo. (dnt know if it's intended)Created: 3 years, 2 months ago
Sun 12 September 2021 09:31 by user:
CtpL0g
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1 1 Comments |
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#1574 Far away some units(including ships) appear under the water, until you get close enough. GraphicsCreated: 3 years, 2 months ago
Sun 12 September 2021 09:30 by user:
CtpL0g
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2 2 Comments |
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#1573 Using any aircraft with camera at full zoom in the horizon you can see a small line looks like some threshold in the shader something with LOD.Created: 3 years, 2 months ago
Sun 12 September 2021 09:29 by user:
CtpL0g
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1 1 Comments |
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#1572 My Carrier was flying for 2~4secs because of big waves. (dont know if it's intended)Created: 3 years, 2 months ago
Sun 12 September 2021 09:28 by user:
CtpL0g
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#1571 Alba landing upside downCreated: 3 years, 2 months ago
Sun 12 September 2021 09:26 by user:
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#1570 Carrier engine sound doesn't match the real output. It matches only the throttle level. AudioCreated: 3 years, 2 months ago
Sun 12 September 2021 09:25 by user:
CtpL0g
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2 2 Comments |
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#1569 killing swd make some of their mesh spin crazy around the dead hullCreated: 3 years, 2 months ago
Sun 12 September 2021 09:21 by user:
CtpL0g
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1 1 Comments |
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#1568 torpedos dont change direction before lock. They go straight forward when launched from tubesCreated: 3 years, 2 months ago
Sun 12 September 2021 09:20 by user:
CtpL0g
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#1567 enemy aircraft suiciding when using gun attack run. In this case was an AlbaCreated: 3 years, 2 months ago
Sun 12 September 2021 09:18 by user:
CtpL0g
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2 2 Comments |
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#1566 razorbill upside down on landing. Just engage side thruster after razor started the landing procedure.Created: 3 years, 2 months ago
Sun 12 September 2021 09:16 by user:
CtpL0g
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1 1 Comments |
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#1138 Enemy aircraft suicide when targeting my landing/landed aircraftCreated: 3 years, 3 months ago
Sun 22 August 2021 19:28 by user:
CtpL0g
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1 1 Comments |
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#723 holomap/screens should have an option to follow target unitCreated: 3 years, 3 months ago
Sun 15 August 2021 20:33 by user:
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#722 don't rely on mouse/look input for doing stuffCreated: 3 years, 3 months ago
Sun 15 August 2021 20:31 by user:
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#721 premade groups, for better coordination.Created: 3 years, 3 months ago
Sun 15 August 2021 20:28 by user:
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#719 sound cue of what is going on.Created: 3 years, 3 months ago
Sun 15 August 2021 20:24 by user:
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#718 better navigation... AI units (specially land units) are really slow to avoid stuffCreated: 3 years, 3 months ago
Sun 15 August 2021 20:22 by user:
CtpL0g
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#717 auto tag for units with appropriate equipment (e.g: alba with gimball cam)Created: 3 years, 3 months ago
Sun 15 August 2021 20:19 by user:
CtpL0g
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