User: CtpL0g

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#1578

Air units first waypoint is ignored if it's too close. (teste with razor && petrel)

Created:

3 years, 3 months ago

Sun 12 September 2021 09:40

by user:

CtpL0g

CtpL0g

2

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2

#1577

use a real size sprt representing the carrier in screens. The square is not of great help UI

Created:

3 years, 3 months ago

Sun 12 September 2021 09:38

by user:

CtpL0g

CtpL0g

2

Awards granted for Implemented Issues

2

#1576

With selected target ( ' ) would be nice to know the distance QoL UI

Created:

3 years, 3 months ago

Sun 12 September 2021 09:37

by user:

CtpL0g

CtpL0g

2

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#1575

island units never run out of ammo. (dnt know if it's intended)

Created:

3 years, 3 months ago

Sun 12 September 2021 09:31

by user:

CtpL0g

CtpL0g

2

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1

1 Comments

#1574

Far away some units(including ships) appear under the water, until you get close enough. Graphics

Created:

3 years, 3 months ago

Sun 12 September 2021 09:30

by user:

CtpL0g

CtpL0g

2

Awards granted for Implemented Issues

2

2 Comments

#1573

Using any aircraft with camera at full zoom in the horizon you can see a small line looks like some threshold in the shader something with LOD.

Created:

3 years, 3 months ago

Sun 12 September 2021 09:29

by user:

CtpL0g

CtpL0g

2

Awards granted for Implemented Issues

1

1 Comments

#1572

My Carrier was flying for 2~4secs because of big waves. (dont know if it's intended)

Created:

3 years, 3 months ago

Sun 12 September 2021 09:28

by user:

CtpL0g

CtpL0g

2

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#1571

Alba landing upside down

Created:

3 years, 3 months ago

Sun 12 September 2021 09:26

by user:

CtpL0g

CtpL0g

2

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1

#1570

Carrier engine sound doesn't match the real output. It matches only the throttle level. Audio

Created:

3 years, 3 months ago

Sun 12 September 2021 09:25

by user:

CtpL0g

CtpL0g

2

Awards granted for Implemented Issues

2

2 Comments

#1569

killing swd make some of their mesh spin crazy around the dead hull

Created:

3 years, 3 months ago

Sun 12 September 2021 09:21

by user:

CtpL0g

CtpL0g

2

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1

1 Comments

#1568

torpedos dont change direction before lock. They go straight forward when launched from tubes

Created:

3 years, 3 months ago

Sun 12 September 2021 09:20

by user:

CtpL0g

CtpL0g

2

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#1567

enemy aircraft suiciding when using gun attack run. In this case was an Alba

Created:

3 years, 3 months ago

Sun 12 September 2021 09:18

by user:

CtpL0g

CtpL0g

2

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2

2 Comments

#1566

razorbill upside down on landing. Just engage side thruster after razor started the landing procedure.

Created:

3 years, 3 months ago

Sun 12 September 2021 09:16

by user:

CtpL0g

CtpL0g

2

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1

1 Comments

#1138

Enemy aircraft suicide when targeting my landing/landed aircraft

Created:

3 years, 4 months ago

Sun 22 August 2021 19:28

by user:

CtpL0g

CtpL0g

2

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1

1 Comments

#723

holomap/screens should have an option to follow target unit

Created:

3 years, 4 months ago

Sun 15 August 2021 20:33

by user:

CtpL0g

CtpL0g

2

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#722

don't rely on mouse/look input for doing stuff

Created:

3 years, 4 months ago

Sun 15 August 2021 20:31

by user:

CtpL0g

CtpL0g

2

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#721

premade groups, for better coordination.

Created:

3 years, 4 months ago

Sun 15 August 2021 20:28

by user:

CtpL0g

CtpL0g

2

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#719

sound cue of what is going on.

Created:

3 years, 4 months ago

Sun 15 August 2021 20:24

by user:

CtpL0g

CtpL0g

2

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#718

better navigation... AI units (specially land units) are really slow to avoid stuff

Created:

3 years, 4 months ago

Sun 15 August 2021 20:22

by user:

CtpL0g

CtpL0g

2

Awards granted for Implemented Issues

#717

auto tag for units with appropriate equipment (e.g: alba with gimball cam) AI Upgrades

Created:

3 years, 4 months ago

Sun 15 August 2021 19:19

by user:

CtpL0g

CtpL0g

2

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1

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